Character Creation

Characters in the Avalon Hack are mutated animals in a future version of earth that are leading medieval style lives in the aftermath of human civilisation.

A new King of England has claimed the throne called Arthur and the characters have answered his call of chivalry and renewal. Ultimately the characters want to be one of Arthur’s knights.

By default a character is a humanoid anthropomorphic animal drawn from species that are common in modern day Britain.

The character is upper class but at the bottom of the aristocratic pile as they have no land and have come from a lower-class situation.

Background

Write a few sentences about your character’s life and background before they arrived at Arthur’s court. It should include what kind of animal they are and where on the spectrum between full animal and near-human they are.

In general you will have been born into the yeomanry or lesser nobility so they key things in your character’s background is how they fitted into their household (or not) and their relationships with their family.

Something happened to yhttps://facelessuser.github.io/MarkdownPreview/our character to make them want to join Arthur’s cause and try and become one of his knights.

Describe that event and any memento from it that the character has. This could be the tooth of monster hung around their neck or a symbol painted on their shield.

Attributes

Roll 2d6 + 6 for the standard attributes: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.

If you roll double ones for any stat you are Fae-touched and have Advantage when interacting with or sensing the Fae.

If you roll double sixes for any statistic you must create a Nemesis related to that statistic. The Nemesis wishes to prove themselves better than you in this area.

HP: 6 + 1d10
HD: 1d8

Damage: 1d6 armed/1d4+1 unarmed

Equipment

Your character will have a spear, a sword, shield and chainmail (AV3 + 1 dice). Their adventuring gear will be represented by gear bubbles of which you start with three.

Squire

You may test your Charisma so see if you have a Squire. If you succeed, name your Squire. If you fail you gain Advantage on tests to repair your own gear.

If you choose not to test for a Squire, gain another gear bubble.

Ambition for Glory

Create three ambitions your character has as to how they will win glory as a knight.

Examples would include:

Spark tables

Animal types

  1. Mouse
  2. Squirrel
  3. Rabbit
  4. Beaver
  5. Stoat
  6. Dog
  7. Cat
  8. Goat
  9. Sheep
  10. Cow
  11. Hedgehog
  12. Pig
  13. Crow
  14. Raven
  15. Pheasant
  16. Owl
  17. Fox
  18. Badger
  19. Toad
  20. Lynx

Background

Roll a d12 to find out how your family made a living:

1-4 Farmers
5-6 Fisherfolk
7-8 Crafters
9-10 Insect herders
11 Hunters
12 Soldiers