Antagonists
Cave Spiders
Attack 1, Armour 2, Life 1, Magic 0, Morale 3, Saves 2
HD 2d6/1d4
Bite 1d8 + poison
1d4 appearing
Hawkmen mummies
Attack 3, Armour 4, Life 4, Magic 4, Morale 6, Saves 3
HD 5d8/2d6/1d4
Damage 1d12 + disease
1d4 appearing
Scarabfolk
Attack 1, Armour 4, Life 1, Magic 0, Morale 4, Saves 2
HD 2d6/1d4
Bite 1d8/Weapon 1d8
Cultist guards
Attack 3, Armour 1, Life 1, Magic 0, Morale 3
As per Warrior Lvl 1
Leather armour, restraining club, on alert polearms
Cult alchemists
As Cleric Lvl 1
Attack 1, Armour 0, Life 1, Magic 2, Morale 4
Leather armour, restraining club, on alert Barkskin and Strength (+1 Armour, +1 Attack)
Shadow
Attack 1, Armour 2, Life 1, Magic 2, Morale 3, Saves 2
HD 2d6/2d4
Draining touch 1d6 + life drain
Skeletons
Attack 1, Armour 2, Life 0, Magic 0, Morale 6, Saves 2
HD 1d6/1d4
Weapon 1d6 damage
Black dragon
Hanthavermax, an enraged young black dragon
Attack 7, Armour 4, Life 3, Magic 5, Morale 4, Saves 6
HD 7d8/1d6/1d4
Default 1d6, Bite 2d8, Breath Total number of dice in HD chain (Save halves damage)
Can use breath 3 per day
Attack pattern 1 in 3 breath, else bite/claw