Antagonists

Cave Spiders

Attack 1, Armour 2, Life 1, Magic 0, Morale 3, Saves 2

HD 2d6/1d4

Bite 1d8 + poison

1d4 appearing

Hawkmen mummies

Attack 3, Armour 4, Life 4, Magic 4, Morale 6, Saves 3

HD 5d8/2d6/1d4

Damage 1d12 + disease

1d4 appearing

Scarabfolk

Attack 1, Armour 4, Life 1, Magic 0, Morale 4, Saves 2

HD 2d6/1d4

Bite 1d8/Weapon 1d8

Cultist guards

Attack 3, Armour 1, Life 1, Magic 0, Morale 3

As per Warrior Lvl 1

Leather armour, restraining club, on alert polearms

Cult alchemists

As Cleric Lvl 1

Attack 1, Armour 0, Life 1, Magic 2, Morale 4

Leather armour, restraining club, on alert Barkskin and Strength (+1 Armour, +1 Attack)

Shadow

Attack 1, Armour 2, Life 1, Magic 2, Morale 3, Saves 2

HD 2d6/2d4

Draining touch 1d6 + life drain

Skeletons

Attack 1, Armour 2, Life 0, Magic 0, Morale 6, Saves 2

HD 1d6/1d4

Weapon 1d6 damage

Black dragon

Hanthavermax, an enraged young black dragon

Attack 7, Armour 4, Life 3, Magic 5, Morale 4, Saves 6

HD 7d8/1d6/1d4

Default 1d6, Bite 2d8, Breath Total number of dice in HD chain (Save halves damage)

Can use breath 3 per day

Attack pattern 1 in 3 breath, else bite/claw