Dragonfriends
Dragonfriends can speak Draconic.
Why are you a dragon friend?
- On the path to draconic ascendence, what holds you back?
- Fell in love with a dragon, how did it end?
- Follower of the dragon dream, what power have you already gained?
- Swore and oath long ago, what did you gain in return?
- Seek to understand the wisdom of dragons, what secret have you already learnt?
- Prophet of the dragons, who follows you?
Bentafarsi (Lvl 2 Wizard)
Attack: 3, Armour: 2, Life: -1, Magic: 5, Morale: 2
HD 2d4
Saves 2
Equipment
Capacity: 9
- Staff (1d6 damage)
- Moonshild Ring (+1 Armour)
- Spellbook
- Wineskin
- Singed flying carpet (1d4 HD, Stats 0)
Spells
Magic Circle 1, Spell Capacity 2
Rajeev’s Winning Smile (Charm 1HD creature)
Dragon tears (1d6 damage Magic Missile)
Airs of Deception (create visual illusion)
Opac Flameheart (Lvl 2 Cleric)
Attack: 1, Armour: 3, Life: 2, Magic: 2, Morale: 2
HD 2d6/1d4
Saves 1
Equipment
Capacity: 12
- Chainmail (+2 Armour)
- Warhammer (1d8 damage)
- Shield (+1 Armour, sacrifice to gain 1 Save versus damage)
- Spikes (10)
- Holy symbol
- The Bright Circlet (telepathy, 3 charges remaining)
Prayers
Magic Circle 1, once per day
Internal Flame (healing 1d6)
Burning Heart (+1 damage for 1d6 rounds)
Tarth of the Towers (Lvl 2 Warrior)
Attack: 3, Armour: 1, Life: 1, Magic: 0, Morale: 2
HD 2d8/1d6/1d4
Saves 1
Equipment
Capacity: 11
- Chainmail (+2 Armour)
- Shield (+1 Armour, sacrifice to gain 1 Save versus damage)
- Short sword (1d6 damage)
- Great sword (1d10 damage, take your turn last)
- Crossbow (1d8 up to long range)
- Bolts
- Bracers of Vigour (+1 Life)
Asen Sandweaver (Lvl 2 Elf)
Attack: 1, Armour: 0, Life: 3, Magic: 1, Morale: 1
HD 2d6/1d4
Saves 1
Equipment
Capacity: 13
- Leather Armour (+1 Armour)
- Sword (1d8 damage)
- Longbow (1d8 up to long range)
- Quiver of arrows
- Spellbook
- Clockwork mouse
- Lucky goose foot (+1 Morale)
- Screaming arrows (3)
Spells
Magic Circle 1, Spell Capacity 2
Breath dragonfire (1d6 fireball)
Eldritch ally (Summon 1HD being for one battle)
Shield of Light (magical shield +1 Armour)
Eyes of the thief (detect magic)
Tong Tong (Lvl 2 Warrior)
Attack: 3, Armour: 2, Life: 1, Magic: -1, Morale: 0
HD 2d8/1d6/1d4
Saves 1
Equipment
Capacity: 11
- Chainmail (+2 Armour)
- Shield (+1 Armour, sacrifice to gain 1 Save versus damage)
- Sword (1d8 damage)
- Pole arm (1d10 go last in combat)
- Phoenix amulet (after losing your last hit die re-roll your stats and be reborn)
- Mallet
Dramer the Dune Walker (Lvl 2 Wizard)
Attack: 1, Armour: 2, Life: 2, Magic: 4, Morale: 0
HD 2d4
Saves 2
Equipment
Capacity: 12
- Fennaes Dagger of Shadow (1d6+1 damage)
- Argrus Stormbringer Dagger of Lightning (1d6+1 damage)
- Spellbook
- Cloak of dragonscales (+1 Armour)
- Wand of fog (2 charges remaining, fog last for 10 x 1d6 minutes)
Spells
Magic Circle 1, Spell Capacity 2
Frogman’s floating disc (lasts 1d6 hours, carrying capacity 15)
Creature of shadow (summons a 1HD shadow creature)
Wave of sickening light (stuns 1d6 creatures for 1d6 rounds)
Sense water (concentration)