Dragonfriends

Dragonfriends can speak Draconic.

Why are you a dragon friend?

  1. On the path to draconic ascendence, what holds you back?
  2. Fell in love with a dragon, how did it end?
  3. Follower of the dragon dream, what power have you already gained?
  4. Swore and oath long ago, what did you gain in return?
  5. Seek to understand the wisdom of dragons, what secret have you already learnt?
  6. Prophet of the dragons, who follows you?

Bentafarsi (Lvl 2 Wizard)

Attack: 3, Armour: 2, Life: -1, Magic: 5, Morale: 2

HD 2d4

Saves 2

Equipment

Capacity: 9

  1. Staff (1d6 damage)
  2. Moonshild Ring (+1 Armour)
  3. Spellbook
  4. Wineskin
  5. Singed flying carpet (1d4 HD, Stats 0)

Spells

Magic Circle 1, Spell Capacity 2

Rajeev’s Winning Smile (Charm 1HD creature)
Dragon tears (1d6 damage Magic Missile)
Airs of Deception (create visual illusion)

Opac Flameheart (Lvl 2 Cleric)

Attack: 1, Armour: 3, Life: 2, Magic: 2, Morale: 2

HD 2d6/1d4

Saves 1

Equipment

Capacity: 12

  1. Chainmail (+2 Armour)
  2. Warhammer (1d8 damage)
  3. Shield (+1 Armour, sacrifice to gain 1 Save versus damage)
  4. Spikes (10)
  5. Holy symbol
  6. The Bright Circlet (telepathy, 3 charges remaining)

Prayers

Magic Circle 1, once per day

Internal Flame (healing 1d6)
Burning Heart (+1 damage for 1d6 rounds)

Tarth of the Towers (Lvl 2 Warrior)

Attack: 3, Armour: 1, Life: 1, Magic: 0, Morale: 2

HD 2d8/1d6/1d4

Saves 1

Equipment

Capacity: 11

  1. Chainmail (+2 Armour)
  2. Shield (+1 Armour, sacrifice to gain 1 Save versus damage)
  3. Short sword (1d6 damage)
  4. Great sword (1d10 damage, take your turn last)
  5. Crossbow (1d8 up to long range)
  6. Bolts
  7. Bracers of Vigour (+1 Life)

Asen Sandweaver (Lvl 2 Elf)

Attack: 1, Armour: 0, Life: 3, Magic: 1, Morale: 1

HD 2d6/1d4

Saves 1

Equipment

Capacity: 13

  1. Leather Armour (+1 Armour)
  2. Sword (1d8 damage)
  3. Longbow (1d8 up to long range)
  4. Quiver of arrows
  5. Spellbook
  6. Clockwork mouse
  7. Lucky goose foot (+1 Morale)
  8. Screaming arrows (3)

Spells

Magic Circle 1, Spell Capacity 2

Breath dragonfire (1d6 fireball)
Eldritch ally (Summon 1HD being for one battle)
Shield of Light (magical shield +1 Armour)
Eyes of the thief (detect magic)

Tong Tong (Lvl 2 Warrior)

Attack: 3, Armour: 2, Life: 1, Magic: -1, Morale: 0

HD 2d8/1d6/1d4

Saves 1

Equipment

Capacity: 11

  1. Chainmail (+2 Armour)
  2. Shield (+1 Armour, sacrifice to gain 1 Save versus damage)
  3. Sword (1d8 damage)
  4. Pole arm (1d10 go last in combat)
  5. Phoenix amulet (after losing your last hit die re-roll your stats and be reborn)
  6. Mallet

Dramer the Dune Walker (Lvl 2 Wizard)

Attack: 1, Armour: 2, Life: 2, Magic: 4, Morale: 0

HD 2d4

Saves 2

Equipment

Capacity: 12

  1. Fennaes Dagger of Shadow (1d6+1 damage)
  2. Argrus Stormbringer Dagger of Lightning (1d6+1 damage)
  3. Spellbook
  4. Cloak of dragonscales (+1 Armour)
  5. Wand of fog (2 charges remaining, fog last for 10 x 1d6 minutes)

Spells

Magic Circle 1, Spell Capacity 2

Frogman’s floating disc (lasts 1d6 hours, carrying capacity 15)
Creature of shadow (summons a 1HD shadow creature)
Wave of sickening light (stuns 1d6 creatures for 1d6 rounds)
Sense water (concentration)